banner



All enemy types in The Anacrusis

The Anacrusis features a pretty wide array of enemies that y'all'll take to face, each with their unique attacks and tells. Learning which alien does what is key to survival — you don't want your buddies to be gooed upwards without knowing what to do. With that, here are all the enemy types in The Anacrusis.

Grunts

Screenshot by Gamepur

The cannon fodder of the aliens, Grunts are dime-a-dozen and usually not threatening, every bit their just way to harm you is to stitch and attack. However, when gathered in large hordes or with a specialty conflicting, Grunt Hordes tin can quickly stack upwards to exist dangerous enemies.

Brutes

Screenshot by Gamepur

Brutes are the tanks of the aliens. Huge, lumbering beasts that tin can leap and charge attack across the room. These creatures striking hard and take a lot of penalization before they fall. Always endeavor to kite Brutes around and never stay too close if you tin help it — one swipe is enough to take out nearly half of your health.

Gooper

Screenshot by Gamepur

Gross, dark-green goblin looking things, Goopers will shoot dark-green snot at players. This enemy poses ii problems for them to contend with — if the goo doesn't hit someone, it leaves a green sludge on the footing that will slow their movements. If it does hit someone, even so, they will be encased in goo and unable to act until a teammate frees them. They tin exercise this by shooting the goo, breaking it off piece past slice.

Grabber

Screenshot past Gamepur

Grabbers are stealthy aliens, preferring to fight from a altitude and around corners before grabbing players. Once caught, players are unable to act until someone kills the Grabber, but be warned — Grabbers can and will take hold of players from above or below the level they're on, and it's possible for them to grab someone over a expiry pit or right next to a Brute.

Flasher

Screenshot by Gamepur

Flashers are a back up-type of conflicting, and rarely always set on. Instead, they screech, summoning hordes of Grunts to chase players down. Usually, this wouldn't be an event, but Flashers also emit a continuous bright orange calorie-free that makes it very difficult to see where you are shooting. This attack can outcome in someone shooting their squad if they're not careful, then it's best to try and take out Flashers ASAP.

Spawner

Screenshot by Gamepur

Spawners are another type of stealthy alien, and they always run away when a thespian spots them. Instead, they adopt to hide in a corner and discharge upwards minions to hunt players downwardly. These minions are highly mobile and carry ranged attacks, but also can be dispatched with ane attack. In tandem with other aliens, all the same, teams tin quickly notice themselves getting swarmed.

Spikes

Screenshot by Gamepur

Spikes are an odd blazon of alien entity. Instead of existence actively hostile, they are passive, emitting strange, loud music. However, if teams disturb them with gunfire or come up into close contact, they nifty up and begin to hunt players downward. They deal high harm and can swarm effectually teams, so retrieve very carefully about how you want to endeavor to tackle these enemies before engaging.

Source: https://www.gamepur.com/guides/all-enemy-types-in-the-anacrusis

Posted by: dannapagel1965.blogspot.com

0 Response to "All enemy types in The Anacrusis"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel